----------------
Exterior Docking Hangar
Extra - asset_id: 3508802073
Extra - size_index: 0.8
Extra - aabb: [-104.01521, 58.089508, -62.7767, 157.58212, 264.77844, 85.15653]
> Door to Air Lock; Heals? False
  * Layers: default
  * Normal Door to Air Lock/Door to Exterior Docking Hangar
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Ship Save
      Before Parasite Queen
  > Teleporter to Tallon Overworld
      After Parasite Queen

> Ship Save; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - different_strongly_connected_component: True
  > Door to Air Lock
      Scan Visor and Shoot Any Beam

> Teleporter to Tallon Overworld; Heals? False
  * Layers: default
  * Frigate Ship Teleporter to Landing Site/Ship; Custom name: Exterior Docking Hangar
  * Extra - scan_asset_id: None
  * Extra - teleporter_instance_id: 134218592
  > Ship Save
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 140; Category? Minor
  * Extra - position_required: True

----------------
Air Lock
Extra - asset_id: 123995650
Extra - size_index: 0.1
Extra - aabb: [17.005129, 41.283752, 4.934543, 27.486038, 74.98412, 11.304357]
> Door to Deck Alpha Access Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Alpha Access Hall/Door to Air Lock
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Exterior Docking Hangar
      Trivial

> Door to Exterior Docking Hangar; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Exterior Docking Hangar/Door to Air Lock
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  > Door to Deck Alpha Access Hall
      Scan Visor

> Dock from Deck Alpha Mech Shaft; Heals? False
  * Layers: default
  * Closed Passage to Deck Alpha Mech Shaft/Dock to Air Lock
  * Extra - dock_index: 2
  * Extra - nonstandard: True
  > Door to Exterior Docking Hangar
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 141; Category? Minor
  * Extra - position_required: True

----------------
Deck Alpha Access Hall
Extra - asset_id: 1649363258
Extra - size_index: 0.1
Extra - aabb: [17.859547, -6.225506, -1.0422211, 27.115404, 41.564087, 11.74294]
> Door to Air Lock; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Air Lock/Door to Deck Alpha Access Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Emergency Evacuation Area
      Trivial

> Door to Emergency Evacuation Area; Heals? False
  * Layers: default
  * Normal Door to Emergency Evacuation Area/Door to Deck Alpha Access Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Air Lock
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 142; Category? Minor
  * Extra - position_required: True

----------------
Deck Alpha Mech Shaft
Extra - asset_id: 3365346969
Extra - size_index: 0.1
Extra - aabb: [-9.7115135, 42.53347, 4.7486186, 19.53093, 61.254944, 12.1577]
> Dock from Connection Elevator to Deck Alpha; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Closed Passage to Connection Elevator to Deck Alpha/Dock to Deck Alpha Mech Shaft
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Dock to Air Lock
      Trivial

> Dock to Air Lock; Heals? False
  * Layers: default
  * Open Passage to Air Lock/Dock from Deck Alpha Mech Shaft
  * Extra - dock_index: 1
  * Extra - nonstandard: True

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 143; Category? Minor
  * Extra - position_required: True

----------------
Emergency Evacuation Area
Extra - asset_id: 551846422
Extra - size_index: 0.6
Extra - aabb: [-22.09307, -62.662148, -3.072985, 25.749662, -4.016583, 23.618816]
> Door to Deck Alpha Umbilical Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Alpha Umbilical Hall/Door to Emergency Evacuation Area
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Deck Alpha Access Hall
      Trivial

> Door to Deck Alpha Access Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Alpha Access Hall/Door to Emergency Evacuation Area
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Deck Alpha Umbilical Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 144; Category? Minor
  * Extra - position_required: True

----------------
Connection Elevator to Deck Alpha
Extra - asset_id: 2921253053
Extra - size_index: 0.3
Extra - aabb: [-13.167816, 43.15779, -54.167496, 59.605236, 72.76269, 12.799316]
> Door from Biotech Research Area 2; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Biotech Research Area 2/Door to Connection Elevator to Deck Alpha
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Dock to Deck Alpha Mech Shaft
      Scan Visor

> Dock to Deck Alpha Mech Shaft; Heals? False
  * Layers: default
  * Open Passage to Deck Alpha Mech Shaft/Dock from Connection Elevator to Deck Alpha
  * Extra - dock_index: 1
  * Extra - nonstandard: True

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 145; Category? Minor
  * Extra - position_required: True

----------------
Deck Alpha Umbilical Hall
Extra - asset_id: 3995189286
Extra - size_index: 0.1
Extra - aabb: [2.0016985, -105.39661, -1.0495336, 20.292425, -62.66213, 6.626735]
> Door to Emergency Evacuation Area; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Emergency Evacuation Area/Door to Deck Alpha Umbilical Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Map Facility
      All of the following:
          Charge Beam
          Shoot Ice Beam or Shoot Power Beam

> Door to Map Facility; Heals? False
  * Layers: default
  * Normal Door to Map Facility/Door to Deck Alpha Umbilical Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Emergency Evacuation Area
      All of the following:
          Charge Beam
          Shoot Ice Beam or Shoot Power Beam

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 146; Category? Minor
  * Extra - position_required: True

----------------
Biotech Research Area 2
Extra - asset_id: 3319675910
Extra - size_index: 0.6
Extra - aabb: [55.20597, -9.071922, -53.394554, 171.21388, 106.936295, 133.1554]
> Door from Main Ventilation Shaft Section F; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Main Ventilation Shaft Section F/Door to Biotech Research Area 2
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Connection Elevator to Deck Alpha
      Any of the following:
          Space Jump Boots or Use Grapple Beam
          Bomb Jump (Beginner) and Can Use Bombs
          # https://youtu.be/2eKsJHddYYo
          Wall Boost (Ludicrous) and Can Use Boost Ball

> Door to Connection Elevator to Deck Alpha; Heals? False
  * Layers: default
  * Normal Door to Connection Elevator to Deck Alpha/Door from Biotech Research Area 2
  * Extra - dock_index: 1
  * Extra - nonstandard: False

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 147; Category? Minor
  * Extra - position_required: True

----------------
Map Facility
Extra - asset_id: 3454403824
Extra - size_index: 0.3
Extra - aabb: [-39.477062, -135.51378, -1.1146281, 12.107888, -105.39661, 11.8321]
> Door to Deck Alpha Umbilical Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Alpha Umbilical Hall/Door to Map Facility
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Connection Elevator to Deck Beta
      Trivial
  > Map Station
      Morph Ball

> Door to Connection Elevator to Deck Beta; Heals? False
  * Layers: default
  * Normal Door to Connection Elevator to Deck Beta/Door to Map Facility
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Deck Alpha Umbilical Hall
      Trivial
  > Map Station
      Morph Ball

> Map Station; Heals? False
  * Layers: default
  > Door to Deck Alpha Umbilical Hall
      Morph Ball
  > Door to Connection Elevator to Deck Beta
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 148; Category? Minor
  * Extra - position_required: True

----------------
Main Ventilation Shaft Section F
Extra - asset_id: 274035036
Extra - size_index: 0.1
Extra - aabb: [167.86838, -13.107231, -60.691372, 197.11232, 53.009132, -37.95221]
> Door to Biotech Research Area 2; Heals? False
  * Layers: default
  * Circular Door to Biotech Research Area 2/Door from Main Ventilation Shaft Section F
  * Extra - dock_index: 0
  * Extra - nonstandard: False

> Door from Main Ventilation Shaft Section E; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Main Ventilation Shaft Section E/Door to Main Ventilation Shaft Section F
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Biotech Research Area 2
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 149; Category? Minor
  * Extra - position_required: True

----------------
Connection Elevator to Deck Beta
Extra - asset_id: 834947875
Extra - size_index: 0.3
Extra - aabb: [-0.57421875, -157.02304, -42.68944, 19.109993, -135.51378, 8.6173115]
> Door to Map Facility; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Map Facility/Door to Connection Elevator to Deck Beta
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Deck Beta Conduit Hall
      Scan Visor

> Door to Deck Beta Conduit Hall; Heals? False
  * Layers: default
  * Circular Door to Deck Beta Conduit Hall/Door to Connection Elevator to Deck Beta
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Map Facility
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 150; Category? Minor
  * Extra - position_required: True

----------------
Main Ventilation Shaft Section E
Extra - asset_id: 690871324
Extra - size_index: 0.1
Extra - aabb: [178.48003, -37.63453, -61.629242, 250.6361, -13.107206, -51.47195]
> Door to Main Ventilation Shaft Section F; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section F/Door from Main Ventilation Shaft Section E
  * Extra - dock_index: 0
  * Extra - nonstandard: False

> Door from Main Ventilation Shaft Section D; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Main Ventilation Shaft Section D/Door to Main Ventilation Shaft Section E
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Main Ventilation Shaft Section F
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 151; Category? Minor
  * Extra - position_required: True

----------------
Deck Beta Conduit Hall
Extra - asset_id: 2827042742
Extra - size_index: 0.1
Extra - aabb: [8.5677185, -204.85638, -37.052113, 32.791523, -156.91931, -29.421213]
> Door to Biotech Research Area 1; Heals? False
  * Layers: default
  * Normal Door to Biotech Research Area 1/Door to Deck Beta Conduit Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Connection Elevator to Deck Beta
      Morph Ball

> Door to Connection Elevator to Deck Beta; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Connection Elevator to Deck Beta/Door to Deck Beta Conduit Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Biotech Research Area 1
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 152; Category? Minor
  * Extra - position_required: True

----------------
Main Ventilation Shaft Section D
Extra - asset_id: 1040562396
Extra - size_index: 0.1
Extra - aabb: [223.858, -102.50653, -80.26732, 273.65005, -37.63449, -50.72226]
> Door from Main Ventilation Shaft Section C; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Main Ventilation Shaft Section C/Door to Main Ventilation Shaft Section D
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Main Ventilation Shaft Section E
      Trivial

> Door to Main Ventilation Shaft Section E; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section E/Door from Main Ventilation Shaft Section D
  * Extra - dock_index: 1
  * Extra - nonstandard: False

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 153; Category? Minor
  * Extra - position_required: True

----------------
Biotech Research Area 1
Extra - asset_id: 2237107796
Extra - size_index: 0.6
Extra - aabb: [32.791523, -224.20995, -46.73259, 101.80783, -161.28946, 24.330963]
> Door to Deck Beta Security Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Beta Security Hall/Door to Biotech Research Area 1
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Deck Beta Conduit Hall
      Before Parasite Queen
  > Door to Subventilation Shaft Section A
      After Parasite Queen

> Door to Deck Beta Conduit Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Beta Conduit Hall/Door to Biotech Research Area 1
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Deck Beta Security Hall
      Trivial
  > Door to Subventilation Shaft Section A
      After Parasite Queen

> Door from Connection Elevator to Deck Beta (2); Heals? False
  * Layers: default
  * Permanently Locked to Connection Elevator to Deck Beta (2)/Door to Biotech Research Area 1
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  > Door to Deck Beta Security Hall
      Any of the following:
          After Parasite Queen
          All of the following:
              Morph Ball
              Any of the following:
                  Single Room Out of Bounds (Intermediate)
                  All of the following:
                      Can Use Bombs
                      Any of the following:
                          Bomb Jump (Advanced)
                          Space Jump Boots and Standable Terrain (Beginner)
                          L-Jump (Beginner) and Standable Terrain (Advanced)
  > Door to Subventilation Shaft Section A
      After Parasite Queen

> Door to Subventilation Shaft Section A; Heals? False
  * Layers: default
  * Circular Door to Subventilation Shaft Section A/Door from Biotech Research Area 1
  * Extra - dock_index: 3
  * Extra - nonstandard: True
  > Door to Deck Beta Security Hall
      Trivial
  > Door to Deck Beta Conduit Hall
      Before Parasite Queen

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 154; Category? Minor
  * Extra - position_required: True

----------------
Main Ventilation Shaft Section C
Extra - asset_id: 1541179036
Extra - size_index: 0.1
Extra - aabb: [273.65, -145.08824, -116.60791, 336.6398, -88.19056, -20.26212]
> Door to Main Ventilation Shaft Section D; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section D/Door from Main Ventilation Shaft Section C
  * Extra - dock_index: 0
  * Extra - nonstandard: False

> Door from Main Ventilation Shaft Section B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Main Ventilation Shaft Section B/Door to Main Ventilation Shaft Section C
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Main Ventilation Shaft Section D
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 155; Category? Minor
  * Extra - position_required: True

----------------
Deck Beta Security Hall
Extra - asset_id: 1237686565
Extra - size_index: 0.1
Extra - aabb: [94.22044, -169.30379, -37.04504, 120.81659, -138.41971, -26.992891]
> Door to Biohazard Containment; Heals? False
  * Layers: default
  * Normal Door to Biohazard Containment/Door to Deck Beta Security Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Biotech Research Area 1
      Trivial

> Door to Biotech Research Area 1; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Biotech Research Area 1/Door to Deck Beta Security Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Biohazard Containment
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 156; Category? Minor
  * Extra - position_required: True

----------------
Connection Elevator to Deck Beta (2)
Extra - asset_id: 1859330843
Extra - size_index: 0.3
Extra - aabb: [76.80737, -264.21964, -109.16401, 106.86839, -218.51312, -36.962128]
> Door to Biotech Research Area 1; Heals? False
  * Layers: default
  * Normal Door to Biotech Research Area 1/Door from Connection Elevator to Deck Beta (2)
  * Extra - dock_index: 0
  * Extra - nonstandard: False

> Door from Deck Gamma Monitor Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Deck Gamma Monitor Hall/Door to Connection Elevator to Deck Beta (2)
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Biotech Research Area 1
      Scan Visor

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 157; Category? Minor
  * Extra - position_required: True

----------------
Subventilation Shaft Section A
Extra - asset_id: 154468580
Extra - size_index: 0.1
Extra - aabb: [93.63032, -287.56635, -52.560314, 170.73416, -172.93942, -25.948427]
> Door from Biotech Research Area 1; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Biotech Research Area 1/Door to Subventilation Shaft Section A
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Door to Subventilation Shaft Section B
      Trivial

> Door to Subventilation Shaft Section B; Heals? False
  * Layers: default
  * Circular Door to Subventilation Shaft Section B/Door from Subventilation Shaft Section A
  * Extra - dock_index: 1
  * Extra - nonstandard: False

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 158; Category? Minor
  * Extra - position_required: True

----------------
Main Ventilation Shaft Section B
Extra - asset_id: 1291117148
Extra - size_index: 0.1
Extra - aabb: [240.68193, -151.91791, -103.88626, 295.20752, -129.99814, -6.9333344]
> Door from Main Ventilation Shaft Section A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Main Ventilation Shaft Section A/Door to Main Ventilation Shaft Section B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Main Ventilation Shaft Section C
      All of the following:
          Shoot Any Beam
          Any of the following:
              Missile ≥ 4 or Shoot Plasma Beam or Shoot Power Beam or Shoot Wave Beam
              Missile ≥ 2 and Disabled Hard Mode

> Door to Main Ventilation Shaft Section C; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section C/Door from Main Ventilation Shaft Section B
  * Extra - dock_index: 1
  * Extra - nonstandard: False

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 159; Category? Minor
  * Extra - position_required: True

----------------
Biohazard Containment
Extra - asset_id: 3513460432
Extra - size_index: 0.8
Extra - aabb: [92.32477, -138.41971, -37.702404, 132.39034, -81.78292, -3.7646732]
> Door to Deck Beta Transit Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Beta Transit Hall/Door to Biohazard Containment
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Deck Beta Security Hall
      Trivial

> Door to Deck Beta Security Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Beta Security Hall/Door to Biohazard Containment
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Deck Beta Transit Hall
      Scan Visor

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 160; Category? Minor
  * Extra - position_required: True

----------------
Deck Gamma Monitor Hall
Extra - asset_id: 3865556485
Extra - size_index: 0.1
Extra - aabb: [98.23192, -316.5242, -99.70372, 140.88274, -264.2196, -80.83344]
> Door from Reactor Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Reactor Core/Door to Deck Gamma Monitor Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Connection Elevator to Deck Beta (2)
      Trivial

> Door to Connection Elevator to Deck Beta (2); Heals? False
  * Layers: default
  * Normal Door to Connection Elevator to Deck Beta (2)/Door from Deck Gamma Monitor Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 161; Category? Minor
  * Extra - position_required: True

----------------
Subventilation Shaft Section B
Extra - asset_id: 3233526410
Extra - size_index: 0.3
Extra - aabb: [109.60294, -266.02185, -80.34119, 178.36012, -171.03748, -43.28549]
> Door to Cargo Freight Lift to Deck Gamma; Heals? False
  * Layers: default
  * Circular Door to Cargo Freight Lift to Deck Gamma/Door from Subventilation Shaft Section B
  * Extra - dock_index: 0
  * Extra - nonstandard: True

> Door from Subventilation Shaft Section A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Subventilation Shaft Section A/Door to Subventilation Shaft Section B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Cargo Freight Lift to Deck Gamma
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 162; Category? Minor
  * Extra - position_required: True

----------------
Main Ventilation Shaft Section A
Extra - asset_id: 1972129564
Extra - size_index: 0.3
Extra - aabb: [193.10922, -210.75241, -80.38012, 240.682, -137.61028, -62.754517]
> Door from Cargo Freight Lift to Deck Gamma; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Cargo Freight Lift to Deck Gamma/Door to Main Ventilation Shaft Section A
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  > Door to Main Ventilation Shaft Section B
      Trivial

> Door to Main Ventilation Shaft Section B; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section B/Door from Main Ventilation Shaft Section A
  * Extra - dock_index: 1
  * Extra - nonstandard: False

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 163; Category? Minor
  * Extra - position_required: True

----------------
Deck Beta Transit Hall
Extra - asset_id: 748855907
Extra - size_index: 0.1
Extra - aabb: [132.39032, -123.02151, -21.726954, 177.64603, -113.69043, -15.969067]
> Door to Cargo Freight Lift to Deck Gamma; Heals? False
  * Layers: default
  * Normal Door to Cargo Freight Lift to Deck Gamma/Door to Deck Beta Transit Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Biohazard Containment
      Trivial

> Door to Biohazard Containment; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Biohazard Containment/Door to Deck Beta Transit Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Door to Cargo Freight Lift to Deck Gamma
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 164; Category? Minor
  * Extra - position_required: True

----------------
Reactor Core
Extra - asset_id: 2269457857
Extra - size_index: 0.6
Extra - aabb: [139.20834, -377.1841, -156.8139, 225.37779, -271.66705, -19.186909]
> Door from Reactor Core Entrance; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Permanently Locked to Reactor Core Entrance/Door to Reactor Core
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Event - Parasite Queen
      Any of the following:
          Shoot Any Beam
          All of the following:
              Morph Ball and Power Bomb ≥ 4 and Combat (Advanced) and Can Use Power Bombs
              Any of the following:
                  # https://youtu.be/kTApU65vDP8
                  Bomb Jump (Beginner) and Can Use Bombs
                  # https://youtu.be/kTApU65vDP8?t=21
                  Wall Boost (Advanced) and Can Use Boost Ball

> Door to Deck Gamma Monitor Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Gamma Monitor Hall/Door from Reactor Core
  * Extra - dock_index: 1
  * Extra - nonstandard: False

> Event - Parasite Queen; Heals? False
  * Layers: default
  * Event Parasite Queen
  > Door to Deck Gamma Monitor Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 165; Category? Minor
  * Extra - position_required: True

----------------
Cargo Freight Lift to Deck Gamma
Extra - asset_id: 1878064482
Extra - size_index: 0.6
Extra - aabb: [177.21198, -243.26288, -93.86903, 196.48601, -110.13571, -0.608448]
> Door to Deck Beta Transit Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Beta Transit Hall/Door to Cargo Freight Lift to Deck Gamma
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Reactor Core Entrance
      Morph Ball and Scan Visor

> Door from Subventilation Shaft Section B; Heals? False
  * Layers: default
  * Permanently Locked to Subventilation Shaft Section B/Door to Cargo Freight Lift to Deck Gamma
  * Extra - dock_index: 1
  * Extra - nonstandard: True
  > Door to Main Ventilation Shaft Section A
      Trivial

> Door to Main Ventilation Shaft Section A; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section A/Door from Cargo Freight Lift to Deck Gamma
  * Extra - dock_index: 2
  * Extra - nonstandard: True

> Door to Reactor Core Entrance; Heals? False
  * Layers: default
  * Square Door to Reactor Core Entrance/Door from Cargo Freight Lift to Deck Gamma
  * Extra - dock_index: 3
  * Extra - nonstandard: False

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 166; Category? Minor
  * Extra - position_required: True

----------------
Reactor Core Entrance
Extra - asset_id: 1050775790
Extra - size_index: 0.3
Extra - aabb: [169.7645, -271.66705, -89.60429, 216.26378, -243.26312, -64.27898]
> Door from Cargo Freight Lift to Deck Gamma; Heals? False
  * Layers: default
  * Permanently Locked to Cargo Freight Lift to Deck Gamma/Door to Reactor Core Entrance
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  > Door to Reactor Core
      Morph Ball and Scan Visor
  > Save Station
      Trivial

> Door to Reactor Core; Heals? False
  * Layers: default
  * Square Door to Reactor Core/Door from Reactor Core Entrance
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  > Door from Cargo Freight Lift to Deck Gamma
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 167; Category? Minor
  * Extra - position_required: True

